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Joined 4 months ago
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Cake day: May 28th, 2024

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  • But, they could, anything could happen, and then you don’t have that library anymore. Physical is the only way to truly own.

    That’s exactly my point. Steam has allowed me to OWN Half Life longer than I would have been able to with physical media. Those CDs don’t last that long. I’m not that careful.

    So the balance is “own my own stuff and all the problems that come with keeping it pristine so that it continues to work, taking up space in my house” - or the infinitesimally small chance that STEAM goes belly up. Steam has allowed me to own my games for a lot longer than I could have kept them myself. So the argument of “oh they could go away!” doesn’t really hold any water for me. Especially for games with an online component (which is all of them now) – What’s the use of physical media when the game requires some servers that vanished long ago anyways?











  • Exploit. The system worked as intended, just without a rate limit. A hack would be relying on a vulnerability in the software to make it not function as programmed.

    It’s the difference between finding a angle in a game world that causes your character to climb steeper than it should, vs rewriting memory locations to no-clip through everything. One causes the system to act in a way that it otherwise wouldn’t (SQL injections, etc) – the other, is using the system exactly as it was programmed.

    Downloading videos from YouTube isn’t “Hacking” YouTube. Even though it’s using the API in a way it wasn’t intended. Right-clicking a webpage and viewing the source code isn’t hacking - even if the website you’re looking at doesn’t want you looking at the source.